Tag Archives: final fantasy

Quina Quen

Final Fantasy IX is my favorite game in the series. The first time I played it, I didn’t care much for Quina; but as I’ve replayed the game over the years, I’ve really come to like him/her. He/She is one of the best characters in the game, especially early on. I wish I had remembered his/her fork.

For my birthday, my wife gave me a drawing course. I’ve done some posts of Final Fantasy monsters I’ve drawn before (some broken links there — sorry); but this is the first time I’ve tried doing a main character (click on it for a bigger image). I think my wife’s investment is paying off.



Earlier this week, I showed a Cactuar and a Malboro I sketched.

The Tonerry is another of the recurring Final Fantasy enemies, often found toward the end game and far away from a save point in some optional dungeon in the world.


I just quickly sketched that one, right next to the “Copic Cactuar”:



The other day, a follower issued a “Malboro Challenge”. Like the Cactuar, the Malboro is a common, recurring enemy in the Final Fantasy franchise, and one of the more difficult enemies to beat in some installments. They have an attack called Bad Breath that inflicts nearly every negative status affect on your party.

So here’s a quick and dirty sketch plus color I made of a Malboro. Enjoy.

Cactuar (II)

So I shared a quick sketch of a Cactuar (an enemy in the Final Fantasy series) the other day. I had drawn that one in my sketch book, and I’d hoped to have some better results with the markers on Bristol. I used some Faber-Castell Pitt pens and some Prismacolor Premier markers for the blending. Here’s that version:


Today, I picked up a couple of Copic markers, and did a really quick version of the Cactuar to try to work on the blending:


New Skill

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Okay, “Skill” might be pushing it. I’m not really sure I’m ready for this yet. I mean, I know we are our own worst critics, but even still. I think there’s a long way to go before I would classify this as a skill.

I’ve been toying with the idea of building an RPG in the style of the Final Fantasy series. I have been bothered with a story I’ve wanted to tell, and I’m sort of interested in building an RPG, so the two things work with each other. The drawback is that I really don’t have much innate ability to draw. The image above is one I sketched out as sort of an initial go at one of the early recurring locations in the story.

The overall project is a homage of sorts to the Final Fantasy series. There were several elements to each game that I really liked, and others that I thought would make way more sense if they had been included. Since I do have the ability to sling code, the thought of building my own game occurred to me many times. What was missing then was the story to tell. Now that I have that, the beginnings of a story outline, a vague idea of the initial cast of characters, and the beginnings of a script, what’s missing is the artistic ability to pull it off!

So I’m learning how to draw… (and if I’m honest, praying I’ll find someone who’s more adept than I am at it, and wants to get involved in that side of the project). I picked up a couple of books by Yishan Li, and I’m starting out at the bottom rung of the ladder. It doesn’t help any that I’ve never followed Manga; the choice of character styling comes from the influence.

So they’re pretty rough. Feel free to laugh at them. As I said, I’m not any good. Here are a few of the characters I’ve sketched up (read: painstakingly drawn) in an effort to teach my old-dog self a new trick or two.

This last one is as yet unfinished (as I hope you can see). I’ve been debating how to get these from the paper to a code-friendly format, so I’ve been thinking I could scan these in, then recreate them as layered images in Photoshop. As you can no doubt see, faces, hands, and feet give me absolute fits.

I’ve imagined when I tell my daughter that practice makes perfect, she must get sick of hearing it. Now I have to tell myself the same thing. I don’t know if she gets sick of hearing me say it, but I know that I am!

Square Should Not Remake Final Fantasy VII

Square-Enix should never attempt to remake Final Fantasy VII.

If there were any current plans to do so, they should be dropped right now, scrapped and relegated to the archives of source control, and never mentioned in public.  If there are not any current plans to remake VII, they should cease.  The whole idea needs to go away and never be mentioned again.

Aside from the fact that Square itself seems to have decided this was the best approach, this decision actually makes the most sense.  While I understand that Final Fantasy VII is one of the more beloved games in the series, it’s precisely because of this that the idea of a remake should be scrapped.  Fans need to get over it, and move on with their lives.  We’re talking about rabid blind devotion to a game that came out in 1997 — seventeen years ago.

Move on, people.

Right now, Square hasn’t lost anything by not releasing a remake.  The fans make noise about one, but right now they are only disappointed that there hasn’t been one.  Though the majority of the ungrateful people that make up the whiners agree that VII is the best game in the series (it’s not, but that’s what they say), they don’t all agree on what’s important.

And that’s why Square shouldn’t bother.  They won’t be able to get it right.  Nothing they do will satisfy all the fans of the game.  This is a no-win scenario for Square-Enix, and nothing they can do will alleviate that risk.

The possible outcomes of a remake won’t make Square any more popular: someone will be disappointed.  Since the industry hasn’t stood still in the last seventeen years since the release of Final Fantasy VII, they can’t simply give the game the HD-makeover.  Even that coupled with a dub isn’t going to cut it.

The only thing that makes sense is a remake from the ground up pitched to a specific generation of hardware.  This would cost as much as new game-development and would accomplish exactly nothing.  One or two console generations from now, they’ll be fielding this problem again — only in that situation, they won’t have historic merit to serve as precedent.  If they create a new version now for current console generations, they’ll have to create a new version then for the next.  And that’s not even the biggest problem with the idea of a Final Fantasy VII remake.

The biggest problem with the idea of a Final Fantasy VII remake is this:  that story has already been told.  I won’t buy the remake of a game I already have at full price because I’ve already played and beat it.  I know the story and I know how it’s going to end.

There’s nothing wrong with replaying a game; I’ve recently replayed through most of the titles in the franchise, including VII.  But each one belongs to the time in which it was released; that’s how nostalgia works in the first place.